Upload once. Reuse everywhere.
Upload once and reuse everywhere — models, sprites, sounds, textures and particles, organised into folders and shared across your workspace.
Upload once, reuse everywhere. Filter by type, organise into folders, and drop any asset into any scene — models, sprites, sounds, textures and particles.
Library
One library for every kind of asset
The asset library is the shared home for everything you build with. Upload it once and it belongs to your whole workspace.
Five kinds of asset
Models, sprites, sounds, textures and particles all live in one library, ready to drop into any scene.
Upload once, reuse everywhere
Add an asset to your workspace and it is instantly available in every experience you build — no re-uploading.
Folders and tags
Organise everything into folders and tag it, so the right asset is always a click away.
A public library to build from
Browse a curated public library of ready-made models and assets and pull them straight into your scene.
Import
A guided way in for every model
Getting a 3D model into the browser is the fiddly part. The guided importer takes glTF, GLB, OBJ and FBX, converts what it needs to, and previews the result before you commit.
A guided way in for every model
Bring in glTF, GLB, OBJ or FBX. Each foreign format is converted for you, losslessly, into a web-ready model.
Analysed and previewed first
The importer inspects the file, flags missing textures, and shows you a live preview before it ever lands in your library.
Shared across your team
Everyone in the workspace draws from the same library, so brand models and assets stay consistent.