How it works
Tap a link. Point your phone.
There's the experience.
Rveal is web-based AR — augmented reality that opens straight in the browser, with no app to install. Here's what's happening underneath, and why it makes the experience easier for the people you share it with.
Step one · Web AR
It opens straight from a link
Share a QR code or a plain link. Your audience taps it and augmented reality starts in the mobile browser they already have — no app, no store, no install. Markerless SLAM finds a real surface to anchor the scene, or it locks onto a printed image target like a poster or packshot.
More on app-less ARScan a code or tap a link — AR starts in the browser, on the spot.
Step two · The editor
You build the whole thing in the browser
Upload a 3D model, arrange it on a surface, tune materials and lighting, and wire up taps, hotspots and call-to-action links. The in-browser scene editor is where the experience takes shape — branded as your own, not a locked template. Publish, and it's live the moment you hit go.
More on editable 3DPosition
Rotation
Scale
Material
Metalness
Roughness
Why it's clever
From clever technology to a clear benefit
The technology only matters because of what it removes for the person on the other end. Here's each capability, and the difference it makes.
| The capability | What it means for you | Why it matters |
|---|---|---|
| App-less — runs in the browser | “Your audience just taps a link — nothing to download.” | The download step is where most AR campaigns lose people; we remove it entirely. |
| Markerless SLAM | “Place a product on any real surface — a countertop, a desk, a stand.” | Works anywhere, with no special setup or printed markers. |
| Image-target tracking | “Point a phone at your packaging, poster or card, and the experience opens on it.” | Turns the things your audience already holds into the trigger. |
| No review queue | “Publish and it's live the moment you hit go.” | No app-store gatekeeping or waiting — change it whenever you like. |
| In-browser scene editor | “Build and brand the whole experience yourself.” | Full creative control, not a locked template. |
App-less — runs in the browser
“Your audience just taps a link — nothing to download.”
The download step is where most AR campaigns lose people; we remove it entirely.
Markerless SLAM
“Place a product on any real surface — a countertop, a desk, a stand.”
Works anywhere, with no special setup or printed markers.
Image-target tracking
“Point a phone at your packaging, poster or card, and the experience opens on it.”
Turns the things your audience already holds into the trigger.
No review queue
“Publish and it's live the moment you hit go.”
No app-store gatekeeping or waiting — change it whenever you like.
In-browser scene editor
“Build and brand the whole experience yourself.”
Full creative control, not a locked template.
Why browser-based
No app is the whole point
Native AR apps ask a lot before they show anything: find the store, download, grant permissions, open. Browser-based AR skips all of it — which is why more of your audience actually sees the experience.
Nothing between the link and the AR
No install, no account, no app-store detour. A tap is the only step.
Works on the phone they own
Built on the AR capabilities already in modern iOS and Android browsers.
Embeddable on the open web
Drop the same 3D experience straight into your own site or campaign page.
Live in seconds, yours to change
Publish without a review queue and update the experience whenever you like.
One link, anywhere
QR on a poster, a link in an email, a tap from social — the same experience opens from all of them.
Measure what happens
See views, unique visitors, interactions and dwell time for everything you publish.
See it for yourself
Create a free account and reveal your first browser-based AR experience — no credit card required.