RVeal
AR & desktop

Sound that has a place in the scene

Place positional sound in the scene and trigger sounds on tap, with viewer-friendly autoplay handling.

Sound is placed in the scene — each source swells and glows as a viewer moves near it, and fades as they move away.

Listen

Positional and tap-triggered sound

Sound makes a scene feel real. Place it where it belongs and let proximity do the rest.

Positional sound

Place sound sources in the scene; each grows louder as a viewer moves closer.

Tap-triggered sound

Fire a sound the moment a viewer taps an object or a hotspot.

Autoplay-friendly

Browsers block autoplay audio, so viewers get a clear unmute control rather than silence they cannot explain.

One editor

Add audio in the same browser editor as everything else in the scene.

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