Sound that has a place in the scene
Place positional sound in the scene and trigger sounds on tap, with viewer-friendly autoplay handling.
Sound is placed in the scene — each source swells and glows as a viewer moves near it, and fades as they move away.
Listen
Positional and tap-triggered sound
Sound makes a scene feel real. Place it where it belongs and let proximity do the rest.
Positional sound
Place sound sources in the scene; each grows louder as a viewer moves closer.
Tap-triggered sound
Fire a sound the moment a viewer taps an object or a hotspot.
Autoplay-friendly
Browsers block autoplay audio, so viewers get a clear unmute control rather than silence they cannot explain.
One editor
Add audio in the same browser editor as everything else in the scene.