Building Your Scene
A scene is built from objects. This section covers the building blocks — imported models and primitives — and the controls you use to place, surface and animate them.
In this section
Object types
Every kind of object you can add to a scene.
Importing 3D models
Supported formats, file limits and animations.
Primitive shapes
Built-in geometry for quick scenes and ground planes.
Positioning, rotating & scaling
Move, rotate and resize any object with precise ranges.
Materials & surfaces
Six surface presets plus metalness, roughness and opacity.
Movement & animation
Six motion presets plus model animation triggers.