RVeal

Movement & animation

Bringing objects to life

Motion is added as a behaviour on an object. A Movement behaviour applies a gentle procedural motion around the object’s resting pose, controlled by two sliders: speed (0–4) and amplitude (0–4). An Animation behaviour plays the clips baked into an imported model. Behaviours can run on load or be triggered by a tap, button or hotspot — see Interactions & behaviours.

Movement presets

  • None — static.
  • Bob — a gentle vertical float.
  • Rotate — a continuous spin.
  • Hover — a slow drifting hover.
  • Pulse — a breathing change in size.
  • Jitter — a subtle vibration.

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