Importing 3D models
Bringing your model in
Rveal imports standard glTF models. Two formats are supported:
- .glb — a single binary file containing geometry, materials and textures. Recommended.
- .gltf — the JSON variant.
The maximum upload size is 200 MB. When a model is uploaded, Rveal reads its embedded animation clips automatically so you can trigger them later.
Animations
Each detected clip can be given a friendly display name and shown or hidden in the viewer. Play a clip with an Animation behaviour — on load, after a delay, or when the model is tapped — and wire clips to buttons, hotspots and toggles in the interaction graph.
Model parts
When a model is uploaded, Rveal reads its internal structure into a part tree. Show or hide any individual part — or a whole group at once — to declutter a scene or build a configurator. Models that ship material variants (alternative finishes baked into the file) let you switch between them, and a Model State behaviour can snapshot a whole arrangement of parts, variants and colours for viewers to switch between. See Interactions & behaviours.
Frequently asked questions
Export with mesh compression (Draco) and resized textures. Keeping files lean also makes experiences load faster on mobile data.
Prefer the single-file .glb format, which packs textures inside. Separate .gltf + image files can lose their references on upload.
You cannot edit the animation data, but you can rename each clip for clarity and hide clips you do not want exposed.