Interactivity
Make scenes respond to your audience: behaviours wired to triggers in a visual graph, tappable hotspots that reveal information, portals that lead into other rooms, and named camera viewpoints.
In this section
Interactions & behaviours
Triggers, behaviours and the visual graph that connects them.
Hotspots & annotations
Tappable markers with rich content, sizing and styles.
Portals, rooms & doors
Build rooms and step through doorways into other scenes.
Camera points
Named viewpoints the camera can jump to.